#nop #nop Enemy highlighteness #nop #nop light cyan - Clan enemy #nop light green - Enemy clan affiliated #nop light magenta - Random bad people #nop #nop enemy.lst - a file of variables, filled with names of bad people #nop the rule of variables file is: #nop variable structure is '%0e%1' where #nop %0 - type of an enemy ('ce' - Clan enemy, 'eca' - Enemy clan affiliated, 'rbp' - Random bad people) #nop %1 - a two-dimensional array of letters (a..z, a..z) #nop #ali {sce %0} {#hig {light cyan} {%%0 };#hig {light cyan} {%%0,}} #ali {seca %0} {#hig {light green} {%%0 };#hig {light green} {%%0,}} #ali {srbp %0} {#hig {light magenta} {%%0 };#hig {light magenta} {^%%0};#hig {light magenta} {%%0,}} #ali {setea %0} {s%0 $%0eaa;s%0 $%0eab;s%0 $%0eac;s%0 $%0ead;s%0 $%0eae;s%0 $%0eaf;s%0 $%0eag;s%0 $%0eah;s%0 $%0eai;s%0 $%0eaj;s%0 $%0eak;s%0 $%0eal;s%0 $%0eam;s%0 $%0ean;s%0 $%0eao;s%0 $%0eap;s%0 $%0eaq;s%0 $%0ear;s%0 $%0eas;s%0 $%0eat;s%0 $%0eau;s%0 $%0eav;s%0 $%0eaw;s%0 $%0eax;s%0 $%0eay;s%0 $%0eaz} #ali {seteb %0} {s%0 $%0eba;s%0 $%0ebb;s%0 $%0ebc;s%0 $%0ebd;s%0 $%0ebe;s%0 $%0ebf;s%0 $%0ebg;s%0 $%0ebh;s%0 $%0ebi;s%0 $%0ebj;s%0 $%0ebk;s%0 $%0ebl;s%0 $%0ebm;s%0 $%0ebn;s%0 $%0ebo;s%0 $%0ebp;s%0 $%0ebq;s%0 $%0ebr;s%0 $%0ebs;s%0 $%0ebt;s%0 $%0ebu;s%0 $%0ebv;s%0 $%0ebw;s%0 $%0ebx;s%0 $%0eby;s%0 $%0ebz} #ali {setec %0} {s%0 $%0eca;s%0 $%0ecb;s%0 $%0ecc;s%0 $%0ecd;s%0 $%0ece;s%0 $%0ecf;s%0 $%0ecg;s%0 $%0ech;s%0 $%0eci;s%0 $%0ecj;s%0 $%0eck;s%0 $%0ecl;s%0 $%0ecm;s%0 $%0ecn;s%0 $%0eco;s%0 $%0ecp;s%0 $%0ecq;s%0 $%0ecr;s%0 $%0ecs;s%0 $%0ect;s%0 $%0ecu;s%0 $%0ecv;s%0 $%0ecw;s%0 $%0ecx;s%0 $%0ecy;s%0 $%0ecz} #ali {seted %0} {s%0 $%0eda;s%0 $%0edb;s%0 $%0edc;s%0 $%0edd;s%0 $%0ede;s%0 $%0edf;s%0 $%0edg;s%0 $%0edh;s%0 $%0edi;s%0 $%0edj;s%0 $%0edk;s%0 $%0edl;s%0 $%0edm;s%0 $%0edn;s%0 $%0edo;s%0 $%0edp;s%0 $%0edq;s%0 $%0edr;s%0 $%0eds;s%0 $%0edt;s%0 $%0edu;s%0 $%0edv;s%0 $%0edw;s%0 $%0edx;s%0 $%0edy;s%0 $%0edz} #ali {setee %0} {s%0 $%0eea;s%0 $%0eeb;s%0 $%0eec;s%0 $%0eed;s%0 $%0eee;s%0 $%0eef;s%0 $%0eeg;s%0 $%0eeh;s%0 $%0eei;s%0 $%0eej;s%0 $%0eek;s%0 $%0eel;s%0 $%0eem;s%0 $%0een;s%0 $%0eeo;s%0 $%0eep;s%0 $%0eeq;s%0 $%0eer;s%0 $%0ees;s%0 $%0eet;s%0 $%0eeu;s%0 $%0eev;s%0 $%0eew;s%0 $%0eex;s%0 $%0eey;s%0 $%0eez} #ali {setef %0} {s%0 $%0efa;s%0 $%0efb;s%0 $%0efc;s%0 $%0efd;s%0 $%0efe;s%0 $%0eff;s%0 $%0efg;s%0 $%0efh;s%0 $%0efi;s%0 $%0efj;s%0 $%0efk;s%0 $%0efl;s%0 $%0efm;s%0 $%0efn;s%0 $%0efo;s%0 $%0efp;s%0 $%0efq;s%0 $%0efr;s%0 $%0efs;s%0 $%0eft;s%0 $%0efu;s%0 $%0efv;s%0 $%0efw;s%0 $%0efx;s%0 $%0efy;s%0 $%0efz} #nop #ali {setCE} {setea ce;seteb ce;setec ce;seted ce;setee ce;setef ce} #ali {setECA} {setea eca} #ali {setRBP} {setea rbp} #nop #ali {einit} {#showme --> Refilling enemy highlightes <--;setCE;setECA;setRBP} #ali {eload} {#read $profiles/enemy.lst}