#var {grouped} {0} #var {mcval} {4} #var {mcounter} {0} #nop #ali {bh} {#var {casted} {burning hands};c 'burning hands' %0} #ali {fs} {#var {casted} {flame shroud};c 'flame shroud' %0} #ali {foe} {#var {casted} {fist of earth};c 'fist of earth' %0} #ali {cn} {#var {casted} {cone of cold};c 'cone of cold' %0} #ali {is} {#var {casted} {insect swarm};c 'insect swarm'} #ali {ic} {#var {casted} {ice storm};c 'ice storm'} #ali {lst} {#var {casted} {lightning storm};c 'lightning storm'} #ali {fr} {#var {casted} {fire storm};c 'fire storm' %0} #ali {hm} {#var {casted} {hold monster};c 'hold monster' %0} #ali {cm} {#var {casted} {charm monster};c 'charm monster' %0} #ali {par} {#var {casted} {paralysis};c 'paralysis' %0} #ali {sto} {#var {casted} {storm call};c 'storm call'} #ali {cal} {#var {casted} {call lightning};c 'call lightning' %0} #ali {sil} {#var {casted} {silence};c 'silence' %0} #ali {ear} {#var {casted} {earthquake};c 'earthquake' %0} #ali {clm} {#var {casted} {calm};c 'calm'} #ali {bar} {#var {casted} {barkskin};c 'barkskin' %0} #ali {shi} {#var {casted} {iceshield};c 'iceshield' %0} #ali {rhe} {#var {casted} {resist heat};c 'resist heat' %0} #ali {rel} {#var {casted} {resist electricity};c 'resist electricity' %0} #ali {rco} {#var {casted} {resist cold};c 'resist cold' %0} #ali {enl} {#var {casted} {enlarge};c 'enlarge'} #ali {sk} {#var {casted} {stone skin};c 'stone skin' %0} #ali {sum} {#var {casted} {summon};c 'summon' %0} #ali {rpo} {#var {casted} {remove poison};c 'remove poison' %0} #ali {rpa} {#var {casted} {remove paralysis};c 'remove paralysis' %0} #ali {fl} {#var {casted} {fly};c 'fly' %0} #ali {ref} {#var {casted} {refresh};c 'refresh' %0} #ali {mr} {#var {casted} {mass refresh};c 'mass refresh'} #ali {mf} {#var {casted} {mass fly};c 'mass fly'} #ali {cwn} {#var {casted} {commune with nature};c 'commune with nature'} #ali {pwt} {#var {casted} {pass without trace};c 'pass without trace'} #ali {tp} {#var {casted} {temporal path};c 'temporal path' %0} #ali {wb} {#var {casted} {water breath};c 'water breath' %0} #ali {rot} {#var {casted} {rot};c 'rot' %0} #ali {cf} {#var {casted} {create food};c 'create food';stora bread} #ali {cw} {#var {casted} {create water};c 'create water' %0} #ali {cwi} {#var {casted} {create wine};c 'create wine' %0} #ali {cl} {#var {casted} {cure light};c 'cure light' %0} #ali {cs} {#var {casted} {cure serious};c 'cure serious' %0} #ali {cc} {#var {casted} {cure critical};c 'cure critical' %0} #ali {gus} {#var {casted} {gust of wind};c 'gust of wind'} #ali {ce} {#var {casted} {conjure elemental};c 'conjure elemental' %0} #ali {sus} {#var {casted} {sustenance};c 'sustenance'} #ali {bl} {#var {casted} {blur};c 'blur' %0} #ali {sl} {#var {casted} {sense life};c 'sense life'} #ali {inf} {#var {casted} {infravision};c 'infravision' %0} #ali {sle} {#var {casted} {sleep};c 'sleep' %0} #ali {fe} {#var {casted} {feast};c 'feast'} #ali {sf} {#var {casted} {summon faerie};c 'summon faerie'} #ali {sky} {#var {casted} {clear skies};c 'clear skies'} #ali {ts} {#var {casted} {thorn spray};c 'thorn spray'} #ali {brr} {#var {casted} {barrier};c 'barrier'} #ali {wr} {#var {casted} {word of recall};c 'word of recall'} #nop #nop Battle version of lightning storm casting #nop #ali {warn_indoors} {#showme --> INDOORS ROOM <--} #ali {warn_weather} {#showme --> NEED STORM CALL <--} #ali {set_weather} {#act {Thunder sounds as a streak} {lst};#act {Drops of rain plummet from the sky.} {lst};#act {You are inside. You can't see the moons.} {warn_indoors;ic};#act {You have no feeling about the weather at all.} {warn_indoors;ic}} #ali {uset_weather} {#unact {Thunder sounds as a streak};#unact {};#unact {};#unact {You are inside. You can't see the moons.};#unact {You have no feeling about the weather at all.}} #ali {bls} {set_weather;#ali {handle_prompt} {#ali {handle_prompt} {#nop};uset_weather};weather} #nop #ali {gf} {ustor 3*bread;give 3*bread %0} #ali {ev} {exam vine} #ali {gv %0} {get %0 vine} #ali {df} {dismiss faerie} #ali {gron} {#var grouped 1;#showme --> Group mode acticated <--;} #ali {groff} {#var grouped 0;#showme --> Group mode deactivated <--;} #ali {grefon} {#act {^ %0 %1exhausted%2} {ref %0};#act {Your group of} {#var mcounter 0};#unact {%0 pants heavily};#act {You follow} {#math {mcounter} {$mcounter+1};#if {$mcounter>=$mcval} {group}};group} #ali {grefoff} {#unact {^ %0 %1exhausted%2};#unact {Your group of};#act {%0 pants heavily} {#if {$grouped=1} {ref %0}} {3};#unact {You follow};#showme --> Group refreshing turned off <--;} #nop #act {%0 tugs at your} {#if {$grouped=1} {gf $0}} #act {%0 pants heavily} {#if {$grouped=1} {ref $0}} #act {%0 jumps up in the air} {#if {$grouped=1} {fl $0}} #act {^An arrow pointing %0 floats nearby} {#if {$autoscan=1} {lo %0};#if {$autopoint=1} {, points $0}} #act {^The path begins here and leads %0.} {#if {$autoscan=1} {lo %0};#if {$autopoint=1} {, points $0}} #nop #var {pkact} {kill} #ali {pka %0} {kill %0} #ali {ap %0} {#ali {1} {par %%0};#ali {2} {fs %%0};#ali {3} {cn %%0};#ali {4} {give all.bread %%0};#showme --> PK hotkeys set on %0 <--;} #ali {apo} {#unali {1};#unali {2};#unali {3};#unali {4};#showme --> PK hotkeys disabled <--;} #nop #sub {Your swarm of insects covers %0, leaving bloody bites over his flesh.} {YOUR BUGS BITE --> %0 <--} #nop #sub {The path begins here and leads north.} {The path begins here and leads NORTH.} #sub {The path begins here and leads east.} {The path begins here and leads EAST.} #sub {The path begins here and leads south.} {The path begins here and leads SOUTH.} #sub {The path begins here and leads west.} {The path begins here and leads WEST.} #sub {The path begins here and leads up.} {The path begins here and leads UP.} #sub {The path begins here and leads down.} {The path begins here and leads DOWN.} #nop #gag {A tiny faerie flies in from} #gag {A tiny, shimmering faerie hovers near you.}